In promotional materials the game advertises ‘over 70 mini-games!’. I do have an issue though with a small bit of, let’s call it ‘stretched’ truth about the game though. My one issue here is that since the game really needs you to focus in on the sounds (especially on the 3DS’ small speakers) playing with others can be very distracting. Their’s even, for the first time in the series, a 4-player competitive multiplayer suite where you and three friends can duke it out for rhythm superiority. From extra mini games, to collectibles to… collect, the game gives you a bunch of reasons to keep coming back for more. Outside of Rhythm Heaven: Megamix‘s campaign (wow that’s weird to write) the game also offers a ton of modes and options to spend some time with. Honestly without this feature I probably would have given up a long time ago and you’d be reading a ‘Why I hate Rhythm Heaven’ article right now.
This has always been one of my big issues with these games in that my idea of perfect timing is somewhere between 1-2 seconds after the beat, so I was very happy to see that the developers included a visual of how close you were to the beat on the bottom screen. The challenge lies in how ‘perfect’ you can be in your timing. You’ll still be pressing buttons (or using the stylus if you so choose – but why would you?) in time with the rhythm prompts and on-screen animations. The gameplay though essentially remains the same as previous entries.
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What is new though is that for the first time the game features a full blown story mode, which, in typical Rhythm Heaven fashion doesn’t take itself too seriously but it does enough to make you care for the slightly sassy Tibby and his quest to return to Heaven World. Rhythm Heaven: Megamix is actually not a fully brand new game but rather a greatest hits collection from game’s past with a few bonus tracks added for good measure. So you can imagine my excitement when just a few days ago Nintendo decided to have a ‘and it’s out… NOW!’ moment at E3 and finally release Rhythm Heaven: Megamix in North America.
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Then why do I love this series so much? Maybe it’s the addicting gameplay, wacky presentation or the pick up and play nature of these titles but I just can’t get enough of these games. My sense of timing is awful, I’m practically tone deaf and I’m just plain bad a rhythm games in general. On the surface I’m probably the worst person on Earth to review this game.